![]() ![]() Little did I know what else the game had in store for me. But it shot up my list after learning more about it, particularly the graphics and battle system. I was curious about Baten Kaitos ever since I began collecting games a couple of years ago. Many of these issues are fixed in the game’s prequel, Baten Kaitos Origins, and I would love Retro Encounter to cover that game someday! But as it is, Baten Kaitos: Eternal Wings and the Lost Ocean is a wonderful experiment of a game with a satisfying card battle system, the best soundtrack by Motoi Sakuraba (please listen to “ Chaotic Dance“), and a plot with enough twists and turns to keep you going for the full 50+ hour adventure. However, along with some huge difficulty spikes, obtuse plot progression, and important character moments stashed away in end-game side quests, the game is far from perfect. The story is classic Masato Kato, writer of Chrono Trigger and Chrono Cross, and bears more in common with those games than Xenosaga or Xenoblade. The card combat system is still as robust and complex as ever. Seventeen years after my initial playthrough, my return to the first game in the series, Baten Kaitos: Eternal Wings and the Lost Ocean, is both pleasant and frustrating. However, GameCube owners know of another RPG series by the famed company created in conjunction with tri-Crescendo: Baten Kaitos. ![]() Monolith Soft has become synonymous with the Xeno games, whether it’s the Xenoblade series or, to a lesser extent, Xenosaga. ![]()
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